Last week, I compared how Richard Forman et al. and Peter Newman & Isabella Jennings examine ecosystems. While both readings describe the same concept through different fashions – Forman through broad ecological principles and Newman through specific strategies for cities – they are similar for emphasizing that humanity must fundamentally re-examine its relationship with natural ecologies in order to create a truly “sustainable” society. Many examples are provided in both texts, most being specific, relatively modest instances of man-made interventions in the landscape. However, in the Bay Game, we did not examine any singular instance. The game took the systems-based thinking explored in both readings and applied it to the whole region of the Chesapeake Bay. In other words, the game applied everything the readings did in a BIGGER way.
The Bay Game is an interactive exploration of the Chesapeake Bay, modeling multiple types of occupations, their interactions, and their collective impact on the health of the bay and on each other. Playing the game was especially powerful because we could see how our actions made an impact not only on the bay, but in our wallets.